den: (renderhack)
den ([personal profile] den) wrote2004-06-13 05:18 pm

Fan Arty



Still fiddling about with Matt's map.

[identity profile] trpeal.livejournal.com 2004-06-13 11:19 am (UTC)(link)
Oh, bugger! I forgot about getting you the city names! Sorry, Den!

I have tomorrow off, so I'll get it to you then; it shouldn't take too long. I'll also make them more legible, as you've misspelled some of the the country names, as well. ;)

[identity profile] dewhitton.livejournal.com 2004-06-13 05:20 pm (UTC)(link)
The font I'm using is Beowolf1 which uses the archaic lettering system. G is very angular and could be mistaken for E, and W looks like a P so GREENSWARD looks like EREENSPARD. Which font did you use?

I also made a big mistake by lettering it then adding the yellow, which dulled the red a lot. I'll do it the other way around next time so the names are more distinct.

[identity profile] http://users.livejournal.com/crossfire_/ 2004-06-13 12:14 pm (UTC)(link)
Do you do that by hand, or are you using map-drawing software?

[identity profile] dewhitton.livejournal.com 2004-06-13 05:29 pm (UTC)(link)
Matt Trepal sent me his map and I blotted out all the hills and mountains he drew, then replaced them with the ones you see here to give a 3Dish effect. Saved as map.bmp

Then I created a black mask with white triangles where the mountains were, blurred it a lot and saved it as bumpmap.bmp.

In POVRay I created a heightfield that used bumpmap.bmp to create the bumps, with white as the highest point and black as the lowest. Then I applied map.bmp to the heightfield as a texture. When it lines up properly you get bumps occuring where a mountains are drawn. This is accentuated by putting a bright diffuse light off the the right so that the east side is brighter than the west.

Total time 1 hour, most of which was taken creating the bumpmap. Rendering took 5 minutes.

Re: POV Ray

[identity profile] pantherpc.livejournal.com 2004-06-14 10:55 am (UTC)(link)
Have you every tried Blender 3D? It is also free opensource, but I like it better then POV Ray, it seems easier to use.

Re: POV Ray

[identity profile] dewhitton.livejournal.com 2004-06-14 11:04 pm (UTC)(link)
I've looked at it but never really got into it. I don't know why.

Re: POV Ray

[identity profile] pantherpc.livejournal.com 2004-06-15 11:06 am (UTC)(link)
Ah. Have you seen some of my recent work? Do you think I'm improving?
That map is cool looking by the way.

Re: POV Ray

[identity profile] dewhitton.livejournal.com 2004-06-15 04:41 pm (UTC)(link)
I have, and I think you are! What happened to the Monitor? Is it finished? I want to see it! I'm inspired to have a go at The Great Eastern or something large and steam-powered, maybe after I finish this series of exams.

I think the texture on your Mazda needs to be less diffuse to make it look like polished duco.

Re: POV Ray

[identity profile] pantherpc.livejournal.com 2004-06-15 09:54 pm (UTC)(link)
I'm stuck on the Monitor class ship. I put it aside until I learn more. I thought I would build a car maybe that would be easier.

Oh that is funny dude. LOL Less diffuse. LOL Uh I'm not putting any material on the car until I get the model done. It does not have any material applied to it yet. Those are base colors.

I could put some material that would look like paint on it for you maybe. I'll think about it.

Re: POV Ray

[identity profile] dewhitton.livejournal.com 2004-06-15 10:39 pm (UTC)(link)
nah that's cool. I didn't know that was a base texture.

Re: POV Ray

[identity profile] pantherpc.livejournal.com 2004-06-15 10:43 pm (UTC)(link)
Heh, OK. Would be cool if you could come onto IRC we could all chat. :-)

Re: POV Ray

[identity profile] dewhitton.livejournal.com 2004-06-16 12:16 am (UTC)(link)
what server and channel?

Re: POV Ray

[identity profile] pantherpc.livejournal.com 2004-06-17 12:38 am (UTC)(link)
That same as boodie.