Then, the world changed. Continuing from part five...
I was going to finish the recaps with the discussion of last weekend's session here, but I got to talking about the map (as one does) and realized the last recap would have to wait for one more post.
Once I realized that Storm King's Thunder was a "build your own campaign" framework and not a straightforward adventure module and embraced it, that meant that I had to build out the world in order to make room for it all. I went through the module from front to back and placed every location important to the campaign somewhere, and then set myself to the task of filling in as much of the blank space around that as possible.
( I discovered that the Silver Coast was waaaaay too small... )
It took several days and the project pretty much ate my brain the whole time, but now that it's done I'm really happy with the result. This is a game world that I can see going pretty well forever, with enough detail and history to feel "lived in" while still having plenty of room for expansion as needed (I tried to leave myself lots of open spots). It's not suitable for publication or any such thing– it's got chunks of Greyhawk, chunks of Faerûn, bits of Lovecraft's Dreamlands, and of course the Middle-earth nations of Rohan, Arnor, and Angmar with the serial numbers shaved off. But it is a cool place for me and six friends to visit every Saturday night.
It also taught me a lot about world-building in general, which is valuable for creating original works. I will probably use a very similar process to build out Calypsitania and the Fortress of Tears world for writing novels in next.
Next time, part seven, in which we finally catch up to the campaign!
This Round's on Lem, from the Pathfinder Wiki
He spews lightning. He crashes into everything he gets near and knocks trees over onto himself. And yet he's still kinda adorable. Continuing from part four...
The first town on the road north was Tyvalich, a major trading town at the mouth of a pass up into the richest silver mountains in the world. Before they got there, however, the party was confronted by Felgolos, the Flying Misfortune, a young-ish adult bronze dragon who came swooping in, blasted a line of lightning between the party and the road, and proclaimed that he was the protector of the north and they would go no further. And then had to duck from the lightning-blasted tree that almost fell on his head.
( Seeing Xerlo in their company had apparently... )
They headed back to town to collect their reward, stopping briefly to aid and comfort the same band of Calladganger hunters they had met before, who had been tracking a herd of aurochs through the mountains and gotten the snot pounded out of them by a bunch of hill giants. Still convinced that Nikki is some kind of nature spirit, they turned down his offer of "eagle" (actually bloodhawk) meat, because eagles were sacred to them and this was obviously some kind of spiritual test Nikki was putting them through to make sure they followed the old ways or some such. Nikki informed them that there was a nicely large, vacant Calladganger-style homestead in a box canyon just a ways up the mountain that they could safely camp and recuperate in, as long as they didn't mind the smell of burning dead monster. Their leader promised they would ritually sanctify the house and that anyone who settled there would be named the People of the Squirrel in gratitude for this beneficence.
"Right. You do that."
(For the record, the Calladganger leader is not whimsically eccentric, even if I do refer to him as "Kronk." He's a perfectly normal big dumb amiable lug.)
After a night of rest, it was time for the four day hike to Hierandal, which will come in part five.
In this town, bereft of any eye-catching architecture or sculpture, there is this one piano in front of the library. Outside, studded with books. Inspired! Take a picture! Pianos outdoors is a thing.
It's the Ponies Around the World event time again. I was going to take a few ponies to work, to pose with a dinosaur, but, I was le tired. Just as well, llama guy popped up just after lunch with 23 bales of hay. Hay yes! I packed my loft to the rafters. Then I went to town.
So there you have it, there are still My Little Pony fans in Canterda and at least one in Grainbee, Kickbuck. Notice, we speak Fancy in Kickbuck. Oh la la! C'est magnifique!
Drow Assassin by thatDMan
You knew a prophecy had to show up eventually. Continuing from part three...
Upon arriving back in town, the party headed for Lord-Protector Shendrel's offices only to find an unruly mob of farmers complaining about Xerlo, the stone giant, who apparently defended an outlying farm from attack by throwing the farmer's silo at a bunch of hill giants who were stealing all the livestock they could get ahold of while chanting "Food for Guh! Food for Guh!" They said they'd have a talk to him.
While they were in town, inkblitz headed off to the Golden Compass Society for Exploration, Acquisition, and Monster Dispatch (a.k.a. the Adventurers Guild), while Sirfox headed for the Brotherhood of the Spider (a.k.a. the Thieves Guild). jamesbarrett went off to the temple and the garrison to boost morale, aid the refugees of the volcano still clogging up the town, and presumably chop wood or something paladiney like that.
( Investigation at the Adventurers Guild revealed... )
They were not expecting the dragon attack that comes in part five...
PS: Quit creeping on that drow, guildmaster! Don't you know that's Obsidian's mother?
I'm betting they were Acuvue Dalies, the crappiest of all the lenses. They fold, shatter, and get lost really easily in there. I stopped wearing them because I couldn't find all the tiny pieces in my eyeball and that's my job.
1. You currently own more than 20 books:
2. You currently own more than 50 books:
3. You currently own more than 100 books:
Let's just lump all these together under HELL, YEAH.
4. You amassed so many books you switched to an e-reader:
Not really. I added the Kindle app to my phone for traveling convenience, and because of a few things I wanted which were only available in e-form. But I still prefer hard-copy overall.
5. You read so much you have a ton of books AND an e-reader:
That would be me. I should note that I also have a TBR stack on my Kindle app.
6. You have a book-organization system no one else understands:
Mostly it's pretty straightforward. Where people might disagree is some of my judgment calls.
7. You're currently reading more than one book:
Generally speaking, yes.
8. You read every single day: Yes.
9. You're reading a book right now, as you’re taking this book nerd quiz: No.
10. Your essentials for leaving the house:
My belt-pack and cellphone. I don't have to carry physical books any more because of the Kindle app.
11. You've pulled an all-nighter reading a book: Yes, many times.
12. You did not regret it for a second and would do it again:
If that refers back to #11, yes.
13. You've figured out how to incorporate books into your workout: Workout?
14. You've declined invitations to social activities in order to stay home and read:
This happens in the other order. I decline a social invitation because I don't want to go, and then I end up staying home and reading instead of doing something else.
15. You view vacation time as "catch up on reading" time:
Not as a rule. If I've spent money to go somewhere and do something, I'm going to do it. Reading may happen during travel time or in the evenings.
16. You've sat in a bathtub full of tepid water with prune-y skin because you were engrossed in a book:
No -- reading in the bath isn't compatible with showers.
17. You've missed your stop on the bus or the train because you were engrossed in a book:
No, but I did miss a fork on the interstate once because I was listening to an audiobook. That was the only time I ever tried to listen to an audiobook while driving.
18. You've almost tripped over a pothole, sat on a bench with wet paint, walked into a telephone pole, or narrowly avoided other calamities because you were engrossed in a book:
No! I loathe people who aren't paying attention to what they're actually doing.
19. You've laughed out loud in public while reading a book:
Yes. And then glanced around to see if there was anyone nearby who'd be likely to appreciate the joke.
20. You've cried in public while reading a book (it’s okay, we won’t tell): No.
21. You're the one everyone goes to for book recommendations:
Only some people. It's pointless to solicit recommendations from (or make them to) someone who doesn't share your taste.
22. You take your role in recommending books very seriously and worry about what books your friends would enjoy:
That's putting way too much emphasis on a matter of opinion.
23. Once you recommend a book to a friend, you keep bugging them about it:
I may ask them, once.
24. If your friend doesn't like the book you recommended, you're heartbroken:
Disappointed, sometimes. Heartbroken... no, I don't invest that much of my ego into it.
25. And you judge them. HELL, NO.
26. In fact, whenever you and a friend disagree about a book you secretly wonder what is wrong with them:
I would wonder what was wrong with someone who actually did this.
27. You've vowed to convert a non-reader into a reader:
No, I don't tilt at windmills. If it's going to happen, it'll happen with or without me.
28. And you've succeeded: n/a
29. You've attended book readings, launches, and signings: Yes.
30. You own several signed books:
Many! I even use "autographed" as a tag on LibraryThing.
31. You would recognize your favorite authors on the street:
Some of them, because I know them socially from cons.
32. In fact, you have: If you include "at a con", yes.
33. If you could have dinner with anybody in the world, you'd choose your favorite writer:
Maybe. Still stiff competition from Howard Shore, though.
34. You own a first-edition book: A few.
35. You know what that is and why it matters to bibliophiles:
It's about rarity and historical interest. And bragging rights, for some of them.
36. You tweet, post, blog, or talk about books every day: No.
37. You have a "favorite" literary prize:
I take more interest in the Hugos than I do in other prizes, but I'm not sure that translates into "favorite".
38. And you read the winners of that prize every year:
Not necessarily -- even for the Hugos!
39. You've recorded every book you've ever read and what you thought of it:
I try to keep up-to-date with entering books into LibraryThing, but that's partly to make sure I don't re-buy a book that's on my TBR stack. Sometimes I write reviews, but I don't feel compelled to do so.
40. You have a designated reading nook in your home:
Not really. Mostly I read either at the table while eating, or in my favorite chair, but I don't think of them as "reading nooks".
41. You have a literary-themed T-shirt, bag, tattoo, or item of home décor: Yes.
42. You gave your pet a literary name:
Of the current pride, Grey Mouser, Sunfall (of Ennien), Spike (from the Toby Daye books), and arguably Loki and Kitsune are literary-related; Spot, Winnie, and Catgirl aren't.
43. You make literary references and puns nobody else understands:
Yes, and usually my friends understand them.
44. You're a stickler for spelling and grammar, even when you're just texting:
Mostly. In casual writing I'll allow myself some leeway, and I don't beat myself up over the occasional typo.
45. You've given books as gifts for every occasion:
Every type of occasion, probably. But not every single one of any type.
46. Whenever someone asks what your favorite book is, your brain goes into overdrive and you can't choose just one.
No. I have "all-time favorite" which doesn't change, and "current favorite" which does. I do sometimes get snarky and respond with, "You want me to pick ONE?" Especially since I like different books for different reasons.
47. You love the smell of books: Meh.
48. You've binge-read an entire series or an author's whole oeuvre in just a few days: Yes.
49. You've actually felt your heart rate go up while reading an incredible book: Probably.
50. When you turn the last page of a good book, you feel as if you've finally come up for air and returned from a great adventure:
Sometimes. When I do, I frequently go back and re-read it immediately.
Kolstaag Albrek never knew what hit him. Continuing from part two...
It has always been true, but it is especially true of 5E that rolling low on initiative kills bosses dead. Between being blasted by the party's wizard and cleric, sneak-attacked by the rogue, and having a ghost-possessed troll flip a desk on him then pick him up and go all TROLL SMASH, Kolstaag Albrek didn't even get a spell off before the party had wrought their revenge. The pair of drow he was meeting with decided that was their cue to call it a day, and the wizard's vicious gargoyle pets were quickly dispatched. The only other occupant of the house was a cranky old coot named Xzyyzx, the wizard's housekeeper, whose opinion was that the wizard's death meant it was his house now.
The party were not inclined to debate the legalities of property ownership in Three Roads, but instead reclaimed their gear (jamesbarrett was quite jazzed to discover that Togar was the owner of a suit of adamantine plate), read Kolstaag's mail, and headed back to town. Kolstaag, it turned out, was working for a drow by the name of Nezannar, which triggered deja vu in players from my previous Silver Coast game.
(Since that game is actually set 50 years in the future relative to the current one, the events of that game are history repeating itself, even though it got played first. Wibbly-wobbly campaigney-wampaigney.)
They also fetched Xerlo the stone giant out of the basement. He was quite surprised they were no longer in their cells, but on being informed that his former employer was dead, he adopted a very c'est la vie attitude on the subject. The party invited him to come along back to Three Roads with them, with the plan of setting him up as an 18' tall Lurch-like guardian angel.
Lord-Protector Shendrel of Three Roads was a bit taken aback by having the party come back two days later from the opposite direction the fire giants had gone, with a troll and stone giant in tow. However, when shown the evidence of Kolstaag's shenanigans, took them at their word. (Having a paladin in the party really does wonders for the group's trustability.) She installed Xerlo in a barn outside of town, but took pains to point out that the job she'd hired them for– make sure the fire giants don't come back– was still not done.
So they set off north, tracking the fire giants. Even two days cold, the trail was fairly easy to follow for most of the way. They ran into some Calladganger hunters from the Clan of the Eagle, who seemed to think that Nikki was a nature spirit, but eventually found a cave complex populated by orcs herding axe beaks.
Their attempt at scouting the caves was thwarted when Rina botched a Stealth check. The orcs thought she was just a random wood elf in the forest and were going to bully her for fun, but the rest of the party came swooping in and disabused them of that notion quickly. A general alarm was raised and it turned into a huge furball with orcs, maddened axe beaks, fire giants, and their fire elemental pets/familiars/adds/whatever they were.
In 30+ years of playing Dungeons & Dragons, I would have never guessed I would see opposed Animal Handling checks be a factor in combat. Achievement unlocked.
Hathas, his time "bonding" with the troll seeming to rub off on him, waded into the fray with more bloodlust than one generally expects from a paladin, even a fallen one. The fire elementals damaged the troll so badly that Hathas abandoned it and joined the fray in ghost form instead. While the troll retreated to a cave in the back where it could munch on dead orc and regenerate, Hathas attempted to terrorize a fire giant (not unlike the librarian in the prologue of Ghostbusters). The fire giant was not terrorized... but members of the party were. Nice jorb, Hathas.
The odd thing about ghosts in D&D is... they have hit points. They resist nonmagical damage, but in order to interact with the world they must manifest on the physical plane. Fire giants do an average of 28 points of damage with a single hit and their attack bonus alone equals a ghost's AC. The fire giant made short work of Hathas, much to everyone's surprise (including Hathas).
The fight was a tough one, but the party rose to the challenge. Brother Drang finally got to use the call lightning he'd been itching for, and Togar entered a new phase of his career by being the tankiest ever but not getting one-punched in the first round. When the dust settled, the party was battered and bruised but victorious. They retrieved the giants' rod of the vonindid, a kind of dowsing rod for adamantine golem parts, and also discovered that these giants had found the vonindid's entire left hand. They rather hastily buried this where it was, as it was way too big to haul anywhere, and headed back to town.
The troll survived.
It turned out there were developments with their new stone giant friend, which will be revealed in part four!
Ghost Martyr Paladin by SpiralMagus
"So there we were, locked in a dungeon with a stone giant." Carrying on from Part One...
The new phase of the campaign really began with the first session down in Kolstaag Albrek's dungeon. inkblitz's new character was introduced to the rest of the party ("A talking griffon? Neat. I'm a five foot tall flying squirrel!"), as was their erstwhile guard, Xerlo the stone giant, whose first line was a straightforward, "If you try to escape, I will kill you," but who seemed more interested in scribbling on the floor than anything.
But he was willing to chat, assuming you could parse his mode of speech. Riffing on the idea that stone giants are sort of the hippie-dippie mystics of giantkind, I decided that Xerlo didn't care about things like "good" or "evil," but was only interested in what was "true" or "untrue," and that he was on a vision quest to find out what was really going on with the breaking of the Ordning– because he didn't believe that the stone giant thane's interpretation ("We must destroy every town, city, or building of the little folk!") was correct. I chose a stone giant particularly because, being inherently neutral, he could be a wild card. The players could recruit him or fight him, but it would be their choice and an impactful one.
They decided at first, once they'd gotten the gist of what he was about, to basically leave him alone, and that was probably a good call. They also worked out that while he was completely serious that he would kill them if they tried to go out the front door, there was also a back door that he apparently couldn't see and wasn't aware of.
So, being the mighty heroes they were, they slipped out the back, and again, that was a good call. They managed to scrounge up some sharp bits of broken metal or rusted bars from the cell doors to make crude weapons, and plunged into the depths. They found an old series of vaults that either Kolstaag didn't know about or wasn't interested in, origin and purpose unknown, populated by orcs, whom they avoided, but who were also between them and the exit.
( They also caught glimpses of a ghostly figure in the darkness... )
They will confront the wizard in part three!
Well, not a miracle exactly. But a wonderful event. There's a fairly high-profile South Australian tech entrepreneur who's been in the news a fair bit recently: Simon Hackett, the founder of big South Australian ISP Internode, who has also been on the board of the NBN, and has been most recently in the news for his company Redflow, the local pioneering makers of zinc-bromine flow batteries. Anyway, my gliding club has a long history with Simon - we taught him to fly, and he's been a generous supporter of the club over the years. But he's really outdone himself this time. We'd worked all the numbers and figured out that we could just afford to purchase this aircraft if we maybe removed another one from service, or rearranged the insurance setup we had on the other aircraft, or some such thing... anyway, it was tight but just do-able, with a bit of luck. And then as the purchase was about to go ahead, Simon stepped in and paid for the Janus. All of it. As a donation to the club.
This all happened very fast. Last week a couple of club members went to Victoria to look the Janus over - and they returned home with it in a trailer. It arrived at the airfield on Saturday, to our very great delight. And so may I introduce to you our very own Janus B high-performance advanced training glider!
Here we are after removing the Janus from her trailer, in the process of rigging it prior to flight. As a fibreglass two-seater, she's the heaviest aircraft we own. Given that rigging a glider involves several people holding the wings up in position while connections are made in the fuselage, one wag started referring to her as "the Janusaurus", a name which seemed to stick.
And here's the Janus in all her glory. Quite something, isn't she?
I was thrilled to get a flight in the Janus. Here I am just before launch, with instructor Derek in the back seat:
It's definitely going to take a bit of training and practice before I'll be able to fly the Janus solo. She's a very different bird to the ASK-13s and Ka-8s that I'm used to. My initial impression was that she felt a bit like a very shiny polished barge to fly - heavy, smooth and stable. The stick was heavier than I expected, and the rudders really require assertive stamping-on to be useful - no delicate little rudder nudges for this plane! It has a completely different feel to the vintage gliders I've trained on, and is more complex as well, being a flapped glider that also has water ballast tanks (good for racing). There's going to be quite a learning curve here, I can really see that.
Here's a few more pics of the Janus taking off and landing. Isn't she pretty?
The Janus is going to be such a wonderful asset for my club. Not only is she beautiful to look at (which does tend to attract new folk more than our vintage fleet) but she's a modern-style high-performance aircraft that will make it so much easier to train pilots for the transition between our old trainers and fast fibreglass single-seat aircraft, which thus far has been difficult to do. Also she'll be perfect for the regular club soaring camps in the Flinders Ranges and Blue Mountains, as she's got the performance to be able to easily handle those more challenging flying environments, and as a two-seater it'll be possible for less-experienced pilots to join in the fun with an instructor teaching them how to fly in unforgiving mountain terrain. But best of all, she's perfect as a high-performance cross-country trainer. I'm hoping to learn how to soar cross-country this coming summer, and it'll be so much easier and better to do so in an aircraft like the Janus. I can't wait!
So there have been some pretty big changes in my D&D game since the last time I posted about it. I want to bring my chronicle of the game up to date, but there's a lot of ground to cover so it's going to require several posts. So here's part one!
The party did in fact defeat The Yellow Lady, mad priestess of Hastur behind the evil brewing in the Caves of Chaos, only to discover that she had in fact been the missing daughter of Duke Blakewell all along. Oops. >.> A tragic and somewhat downer ending to the scenario, but also completely in line with the kind of crap that happens when Hastur gets involved.
The players all wanted to continue, and after presenting them with the various options I was weighing the group voted for Storm King's Thunder. So I said that with everything at the Keep being so awkward ("Sorry, m'lord, we kinda killed your daughter... but in our defense she tried to kill us first!") the party decided to move on to greener pastures. They heard that Mt. Thunderdelve, over on the Silver Coast, had erupted, and decided to head over there to see what they could do to help, and maybe find some gainful employment on the way.
Unfortunately, here I hit a bit of burnout, and floundered for a time. Far from being something I could easily pick up and run more-or-less off the shelf as Red Hand of Doom was, I discovered that Storm King's Thunder is an immense, sprawling, hot mess of an "adventure." It's not like a traditional module, so much as an enormous sandboxey "Build Your Own Campaign!" kit. Which is cool if that's what you're looking for, but at the time, that was so totally not what I was looking for.
Storm King's Thunder as written covers pretty much all of northern Faerûn, and the Silver Coast wasn't anywhere near that developed. I didn't realize it then, but the monumental task of actually sifting through SKT from front to back and building a world that could accommodate all 256 pages of it while still being a world I liked and wanted to run adventures in, was really biting off more than I was prepared to chew. And because of the way the book is structured, it isn't really something where it's easy to just toss the tracks down in front of the train as it goes.
So, I kinda bobbled a bit at first. I spent several weeks grinding my gears on the problem and not really getting anywhere. But I knew if I let it sit too long, the campaign would pass its expiration date. So I transposed Triboar in the Forgotten Realms to Three Roads, its Silver Coast analog, and ran the giants' assault on the town pretty much as written in the book just to get the game moving again. After a big hairy fight against orcs riding axe-beaks and a lot of what-the-helling at fire giants pulling an enormous adamantine staple out of the ground under the town fountain, the players decided to go visit a local wizard named Kolstaag Albrek to see if he could give them any insights before they chased the giants down– only to have Albrek knock them all out and toss them into a dungeon, the jerk.
( Somewhere in here, two things happened... )
These two seeds turned out to be the defining factors of the game. Once I embraced the idea that SKT was a campaign kit and not an off-the-shelf adventure, thirty years of DMing instincts took hold and I was suddenly on fire! But how the party escaped the dungeon and what they did next, will have to wait for the next installment.
I've been saving up for this trip for nearly a year, because I wanted to have the experience of taking an overseas trip while I still can. And, sadly, it looks as though not only will this be the only such trip I ever take, but it will probably be the last time I ever fly anywhere at all. The default cabin pressure during flight has been raised from 5,000 feet to 8,000 feet, and at that virtual altitude I have Issues -- to wit, it knocks me off my feet at the other end for the rest of that day and most of the next as well. And that's on a 4-hour flight; I don't want to think about what might happen if I took a trans-Atlantic flight.
My flight out left at 10:35, but (working back) that meant I needed to be at the airport by 8:30, which meant I needed to leave home by 7:30, which meant I needed to get up no later than 6:30. Generous estimates all, but if the choice is between sitting in the waiting area for 2 hours and missing my flight, I'll take the former. And in point of fact, that's how it worked out; I was running early enough that the traffic thru downtown wasn't horrendous, I found the long-term parking lot I intended to use without trouble, and the bag-check and security lines were only 3 or 4 people long.
I had decided that since I was traveling solo, money spent toward making things easier for myself was worthwhile, so I sprang for the Early Check-In option with Southwest. This got me into the A boarding group, which meant that it was easy for me to get a window seat with bin space directly above it for my first carry-on bag. The flight was uneventful. Someone I know had told me that the San Juan airport was "a pit", but either it's been significantly spruced up since she was last there or she has a very different definition from mine; it was a lot like the Nashville airport. I retrieved my checked bag and got a cab to the con hotel (apparently the hotel itself doesn't run a shuttle).
( The con )
- I would doubtless have gone to more of the panels if it hadn't been so goddamn cold on the convention level. I was feeling not really up to snuff all weekend for various reasons, and that made me even less inclined to sit in an ice-cold function room.
- I think this is the first con I've ever been to where I bought nothing from the con itself. There just wasn't that much to buy.
- Also because of not feeling up to snuff, I didn't take very many pictures.
- The streets in Old Town make the ones in the French Quarter look wide! One parking lane and one traffic lane, and you didn't see any SUVs or pickup trucks because there wasn't space for anything larger than a standard sedan to get thru.
- I had taken quite a bit of money with me, and came back with about half of it -- see above about nothing much to buy at the con. The largest chunk of what I spent, aside from the hotel, was on food and cabfare.
- I gave out a few no-Nazi buttons at the con, and two more to employees at the bookstore.
- Puerto Rico is primarily Spanish-speaking. Although everyone I interacted with was bilingual, all the signage outside the hotel was Spanish-only. I was happy to leave the navigation to my taxi drivers!
Bottom line: While I didn't get as much out of the weekend as I might have hoped, I'm still glad I went.
Berelandine the Halfling Serving Wench by Dunlaoch on DeviantArt
A popular barracks/meadhall song in Orbis Leonis, sung to the tune of “The Mademoiselle From Armentiers.”
The halfling lass from Appletop is a tavern maid.
The halfling lass from Appletop is a tavern maid!
The halfling lass is a tavern maid.
In gold or kisses she gets paid!
Will you have another round, me lord?
The halfling lass from Appletop is three foot high.
The halfling lass from Appletop is three foot high!
The halfling lass is three foot high.
She looks your codpiece in the eye!
Will you have another round, me lord?
The halfling lass from Appletop is a lovely girl.
The halfling lass from Appletop is a lovely girl!
The halfling lass is a lovely girl.
She’ll take your stallion for a whirl!
Will you have another round, me lord?
I asked the lass from Appletop to be my bride.
He asked the lass from Appletop to be his bride!
I asked the lass to be my bride,
and spend a lifetime at my side!
Will you have another round, me lord?
The halfling lass from Appletop said “Nay, sir, nay.”
The halfling lass from Appletop said “Nay, sir, nay!”
The halfling lass said “Nay, sir, nay!
Not until your tab you pay!”
Will you have another round, me lord?
Put that in your weed-pipe and smoke it. 😉